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    <title>Performance on Programmer.ie: Modern AI programming</title>
    <link>http://programmer.ie/categories/performance/</link>
    <description>Recent content in Performance on Programmer.ie: Modern AI programming</description>
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    <lastBuildDate>Mon, 10 Aug 2026 20:55:00 +0100</lastBuildDate>
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    <item>
      <title>Cellular Automata From First Principles 52: Use FFTs for Large Neighborhoods</title>
      <link>http://programmer.ie/post/cellular-automata-from-first-principles-52/</link>
      <pubDate>Mon, 10 Aug 2026 20:55:00 +0100</pubDate>
      <guid>http://programmer.ie/post/cellular-automata-from-first-principles-52/</guid>
      <description>&lt;h1 id=&#34;cellular-automata-from-first-principles-52-use-ffts-for-large-neighborhoods&#34;&gt;Cellular Automata From First Principles 52: Use FFTs for Large Neighborhoods&lt;/h1&gt;&#xA;&lt;p&gt;Small local neighborhoods are cheap to evaluate directly.&lt;/p&gt;&#xA;&lt;p&gt;Large smooth kernels are different.&lt;/p&gt;&#xA;&lt;p&gt;Lenia taught us that a neighborhood may cover dozens of cells in every direction. At that scale, direct convolution can become expensive.&lt;/p&gt;&#xA;&lt;p&gt;The Fourier transform gives us another route.&lt;/p&gt;&#xA;&lt;hr&gt;&#xA;&lt;h2 id=&#34;convolution-becomes-multiplication&#34;&gt;Convolution becomes multiplication&lt;/h2&gt;&#xA;&lt;p&gt;For periodic domains:&lt;/p&gt;&#xA;&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-text&#34; data-lang=&#34;text&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;convolution in space&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;        ↕&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;multiplication in frequency&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;So instead of sliding a large kernel over every location, we can transform both arrays, multiply them, and transform back.&lt;/p&gt;</description>
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    <item>
      <title>Cellular Automata From First Principles 51: Run Cellular Automata on the GPU</title>
      <link>http://programmer.ie/post/cellular-automata-from-first-principles-51/</link>
      <pubDate>Mon, 10 Aug 2026 20:54:00 +0100</pubDate>
      <guid>http://programmer.ie/post/cellular-automata-from-first-principles-51/</guid>
      <description>&lt;h1 id=&#34;cellular-automata-from-first-principles-51-run-cellular-automata-on-the-gpu&#34;&gt;Cellular Automata From First Principles 51: Run Cellular Automata on the GPU&lt;/h1&gt;&#xA;&lt;p&gt;Once the update is expressed as tensor operations, moving to a GPU becomes straightforward.&lt;/p&gt;&#xA;&lt;p&gt;But a GPU is not automatically faster.&lt;/p&gt;&#xA;&lt;p&gt;It wins when there is enough parallel work to amortize transfer and launch overhead.&lt;/p&gt;&#xA;&lt;hr&gt;&#xA;&lt;h2 id=&#34;a-tensor-implementation-of-life&#34;&gt;A tensor implementation of Life&lt;/h2&gt;&#xA;&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-python&#34; data-lang=&#34;python&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f92672&#34;&gt;import&lt;/span&gt; torch&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#f92672&#34;&gt;import&lt;/span&gt; torch.nn.functional &lt;span style=&#34;color:#66d9ef&#34;&gt;as&lt;/span&gt; F&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;LIFE_KERNEL &lt;span style=&#34;color:#f92672&#34;&gt;=&lt;/span&gt; torch&lt;span style=&#34;color:#f92672&#34;&gt;.&lt;/span&gt;tensor(&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;    [[&lt;span style=&#34;color:#ae81ff&#34;&gt;1.0&lt;/span&gt;, &lt;span style=&#34;color:#ae81ff&#34;&gt;1.0&lt;/span&gt;, &lt;span style=&#34;color:#ae81ff&#34;&gt;1.0&lt;/span&gt;],&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;     [&lt;span style=&#34;color:#ae81ff&#34;&gt;1.0&lt;/span&gt;, &lt;span style=&#34;color:#ae81ff&#34;&gt;0.0&lt;/span&gt;, &lt;span style=&#34;color:#ae81ff&#34;&gt;1.0&lt;/span&gt;],&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;     [&lt;span style=&#34;color:#ae81ff&#34;&gt;1.0&lt;/span&gt;, &lt;span style=&#34;color:#ae81ff&#34;&gt;1.0&lt;/span&gt;, &lt;span style=&#34;color:#ae81ff&#34;&gt;1.0&lt;/span&gt;]]&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;)&lt;span style=&#34;color:#f92672&#34;&gt;.&lt;/span&gt;view(&lt;span style=&#34;color:#ae81ff&#34;&gt;1&lt;/span&gt;, &lt;span style=&#34;color:#ae81ff&#34;&gt;1&lt;/span&gt;, &lt;span style=&#34;color:#ae81ff&#34;&gt;3&lt;/span&gt;, &lt;span style=&#34;color:#ae81ff&#34;&gt;3&lt;/span&gt;)&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#66d9ef&#34;&gt;def&lt;/span&gt; &lt;span style=&#34;color:#a6e22e&#34;&gt;life_step&lt;/span&gt;(x):&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;    kernel &lt;span style=&#34;color:#f92672&#34;&gt;=&lt;/span&gt; LIFE_KERNEL&lt;span style=&#34;color:#f92672&#34;&gt;.&lt;/span&gt;to(x&lt;span style=&#34;color:#f92672&#34;&gt;.&lt;/span&gt;device)&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;    neighbors &lt;span style=&#34;color:#f92672&#34;&gt;=&lt;/span&gt; F&lt;span style=&#34;color:#f92672&#34;&gt;.&lt;/span&gt;conv2d(x, kernel, padding&lt;span style=&#34;color:#f92672&#34;&gt;=&lt;/span&gt;&lt;span style=&#34;color:#ae81ff&#34;&gt;1&lt;/span&gt;)&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;    alive &lt;span style=&#34;color:#f92672&#34;&gt;=&lt;/span&gt; x &lt;span style=&#34;color:#f92672&#34;&gt;&amp;gt;&lt;/span&gt; &lt;span style=&#34;color:#ae81ff&#34;&gt;0.5&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;    born &lt;span style=&#34;color:#f92672&#34;&gt;=&lt;/span&gt; neighbors &lt;span style=&#34;color:#f92672&#34;&gt;==&lt;/span&gt; &lt;span style=&#34;color:#ae81ff&#34;&gt;3&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;    survive &lt;span style=&#34;color:#f92672&#34;&gt;=&lt;/span&gt; alive &lt;span style=&#34;color:#f92672&#34;&gt;&amp;amp;&lt;/span&gt; (neighbors &lt;span style=&#34;color:#f92672&#34;&gt;==&lt;/span&gt; &lt;span style=&#34;color:#ae81ff&#34;&gt;2&lt;/span&gt;)&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;    &lt;span style=&#34;color:#66d9ef&#34;&gt;return&lt;/span&gt; (born &lt;span style=&#34;color:#f92672&#34;&gt;|&lt;/span&gt; survive)&lt;span style=&#34;color:#f92672&#34;&gt;.&lt;/span&gt;float()&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;Represent a batch as:&lt;/p&gt;</description>
    </item>
    <item>
      <title>Cellular Automata From First Principles 50: Vectorize the Update Loop</title>
      <link>http://programmer.ie/post/cellular-automata-from-first-principles-50/</link>
      <pubDate>Mon, 10 Aug 2026 20:53:00 +0100</pubDate>
      <guid>http://programmer.ie/post/cellular-automata-from-first-principles-50/</guid>
      <description>&lt;h1 id=&#34;cellular-automata-from-first-principles-50-vectorize-the-update-loop&#34;&gt;Cellular Automata From First Principles 50: Vectorize the Update Loop&lt;/h1&gt;&#xA;&lt;p&gt;A cellular automaton is local.&lt;/p&gt;&#xA;&lt;p&gt;That does &lt;strong&gt;not&lt;/strong&gt; mean we should update it cell by cell in Python.&lt;/p&gt;&#xA;&lt;p&gt;For dense grids, the same local rule is applied everywhere. That regularity is exactly what array programming is good at.&lt;/p&gt;&#xA;&lt;hr&gt;&#xA;&lt;h2 id=&#34;start-with-the-obvious-implementation&#34;&gt;Start with the obvious implementation&lt;/h2&gt;&#xA;&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-python&#34; data-lang=&#34;python&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&lt;span style=&#34;color:#66d9ef&#34;&gt;def&lt;/span&gt; &lt;span style=&#34;color:#a6e22e&#34;&gt;life_step_slow&lt;/span&gt;(grid):&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;    height, width &lt;span style=&#34;color:#f92672&#34;&gt;=&lt;/span&gt; grid&lt;span style=&#34;color:#f92672&#34;&gt;.&lt;/span&gt;shape&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;    next_grid &lt;span style=&#34;color:#f92672&#34;&gt;=&lt;/span&gt; np&lt;span style=&#34;color:#f92672&#34;&gt;.&lt;/span&gt;zeros_like(grid)&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;    &lt;span style=&#34;color:#66d9ef&#34;&gt;for&lt;/span&gt; y &lt;span style=&#34;color:#f92672&#34;&gt;in&lt;/span&gt; range(height):&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;        &lt;span style=&#34;color:#66d9ef&#34;&gt;for&lt;/span&gt; x &lt;span style=&#34;color:#f92672&#34;&gt;in&lt;/span&gt; range(width):&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;            total &lt;span style=&#34;color:#f92672&#34;&gt;=&lt;/span&gt; &lt;span style=&#34;color:#ae81ff&#34;&gt;0&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;            &lt;span style=&#34;color:#66d9ef&#34;&gt;for&lt;/span&gt; dy &lt;span style=&#34;color:#f92672&#34;&gt;in&lt;/span&gt; (&lt;span style=&#34;color:#f92672&#34;&gt;-&lt;/span&gt;&lt;span style=&#34;color:#ae81ff&#34;&gt;1&lt;/span&gt;, &lt;span style=&#34;color:#ae81ff&#34;&gt;0&lt;/span&gt;, &lt;span style=&#34;color:#ae81ff&#34;&gt;1&lt;/span&gt;):&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;                &lt;span style=&#34;color:#66d9ef&#34;&gt;for&lt;/span&gt; dx &lt;span style=&#34;color:#f92672&#34;&gt;in&lt;/span&gt; (&lt;span style=&#34;color:#f92672&#34;&gt;-&lt;/span&gt;&lt;span style=&#34;color:#ae81ff&#34;&gt;1&lt;/span&gt;, &lt;span style=&#34;color:#ae81ff&#34;&gt;0&lt;/span&gt;, &lt;span style=&#34;color:#ae81ff&#34;&gt;1&lt;/span&gt;):&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;                    &lt;span style=&#34;color:#66d9ef&#34;&gt;if&lt;/span&gt; dx &lt;span style=&#34;color:#f92672&#34;&gt;==&lt;/span&gt; &lt;span style=&#34;color:#ae81ff&#34;&gt;0&lt;/span&gt; &lt;span style=&#34;color:#f92672&#34;&gt;and&lt;/span&gt; dy &lt;span style=&#34;color:#f92672&#34;&gt;==&lt;/span&gt; &lt;span style=&#34;color:#ae81ff&#34;&gt;0&lt;/span&gt;:&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;                        &lt;span style=&#34;color:#66d9ef&#34;&gt;continue&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;                    total &lt;span style=&#34;color:#f92672&#34;&gt;+=&lt;/span&gt; grid[(y &lt;span style=&#34;color:#f92672&#34;&gt;+&lt;/span&gt; dy) &lt;span style=&#34;color:#f92672&#34;&gt;%&lt;/span&gt; height, (x &lt;span style=&#34;color:#f92672&#34;&gt;+&lt;/span&gt; dx) &lt;span style=&#34;color:#f92672&#34;&gt;%&lt;/span&gt; width]&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;            alive &lt;span style=&#34;color:#f92672&#34;&gt;=&lt;/span&gt; grid[y, x] &lt;span style=&#34;color:#f92672&#34;&gt;==&lt;/span&gt; &lt;span style=&#34;color:#ae81ff&#34;&gt;1&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;            next_grid[y, x] &lt;span style=&#34;color:#f92672&#34;&gt;=&lt;/span&gt; (&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;                total &lt;span style=&#34;color:#f92672&#34;&gt;==&lt;/span&gt; &lt;span style=&#34;color:#ae81ff&#34;&gt;3&lt;/span&gt; &lt;span style=&#34;color:#f92672&#34;&gt;or&lt;/span&gt; (alive &lt;span style=&#34;color:#f92672&#34;&gt;and&lt;/span&gt; total &lt;span style=&#34;color:#f92672&#34;&gt;==&lt;/span&gt; &lt;span style=&#34;color:#ae81ff&#34;&gt;2&lt;/span&gt;)&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;            )&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;    &lt;span style=&#34;color:#66d9ef&#34;&gt;return&lt;/span&gt; next_grid&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;This is useful because it states the mechanism clearly.&lt;/p&gt;</description>
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      <title>Cellular Automata From First Principles 49: Profile Before You Optimize</title>
      <link>http://programmer.ie/post/cellular-automata-from-first-principles-49/</link>
      <pubDate>Mon, 10 Aug 2026 20:52:00 +0100</pubDate>
      <guid>http://programmer.ie/post/cellular-automata-from-first-principles-49/</guid>
      <description>&lt;h1 id=&#34;cellular-automata-from-first-principles-49-profile-before-you-optimize&#34;&gt;Cellular Automata From First Principles 49: Profile Before You Optimize&lt;/h1&gt;&#xA;&lt;p&gt;By now we have built dozens of automata.&lt;/p&gt;&#xA;&lt;p&gt;The natural temptation is to make them faster.&lt;/p&gt;&#xA;&lt;p&gt;The wrong first question is:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Which optimization trick should I use?&lt;/p&gt;&lt;/blockquote&gt;&#xA;&lt;p&gt;The right first question is:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Where is the time actually going?&lt;/p&gt;&lt;/blockquote&gt;&#xA;&lt;p&gt;Performance work begins with measurement.&lt;/p&gt;&#xA;&lt;hr&gt;&#xA;&lt;h2 id=&#34;define-the-workload-first&#34;&gt;Define the workload first&lt;/h2&gt;&#xA;&lt;p&gt;A benchmark is only meaningful if the workload is explicit.&lt;/p&gt;&#xA;&lt;p&gt;For a cellular automaton, record at least:&lt;/p&gt;</description>
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