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    <title>Conway&#39;s Game of Life on Programmer.ie: Modern AI programming</title>
    <link>http://programmer.ie/tags/conways-game-of-life/</link>
    <description>Recent content in Conway&#39;s Game of Life on Programmer.ie: Modern AI programming</description>
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    <lastBuildDate>Tue, 11 Aug 2026 01:26:00 +0100</lastBuildDate>
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      <title>Digital Life 04: When Does a Pattern Become a Thing?</title>
      <link>http://programmer.ie/books/digital-life/04-when-does-a-pattern-become-a-thing/</link>
      <pubDate>Tue, 11 Aug 2026 01:26:00 +0100</pubDate>
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      <description>&lt;h1 id=&#34;digital-life-04-when-does-a-pattern-become-a-thing&#34;&gt;Digital Life 04: When Does a Pattern Become a Thing?&lt;/h1&gt;&#xA;&lt;p&gt;Rule 30 gave us structure.&lt;/p&gt;&#xA;&lt;p&gt;But it did not obviously give us a &lt;strong&gt;thing&lt;/strong&gt;.&lt;/p&gt;&#xA;&lt;p&gt;The pattern expanded.&lt;/p&gt;&#xA;&lt;p&gt;It changed.&lt;/p&gt;&#xA;&lt;p&gt;Differences propagated.&lt;/p&gt;&#xA;&lt;p&gt;Interesting global behavior appeared.&lt;/p&gt;&#xA;&lt;p&gt;But if I pointed at one region and asked:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Is that the same object ten generations later?&lt;/p&gt;&lt;/blockquote&gt;&#xA;&lt;p&gt;the answer was not obvious.&lt;/p&gt;&#xA;&lt;p&gt;So let&amp;rsquo;s change systems.&lt;/p&gt;&#xA;&lt;p&gt;Not because Conway&amp;rsquo;s Game of Life is more sophisticated.&lt;/p&gt;</description>
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      <title>Cellular Automata From First Principles 06: Patterns as Data — Oscillators, Spaceships and Gliders</title>
      <link>http://programmer.ie/post/cellular-automata-from-first-principles-06/</link>
      <pubDate>Mon, 10 Aug 2026 18:26:00 +0100</pubDate>
      <guid>http://programmer.ie/post/cellular-automata-from-first-principles-06/</guid>
      <description>&lt;h1 id=&#34;cellular-automata-from-first-principles-06-patterns-as-data--oscillators-spaceships-and-gliders&#34;&gt;Cellular Automata From First Principles 06: Patterns as Data — Oscillators, Spaceships and Gliders&lt;/h1&gt;&#xA;&lt;p&gt;Once we can run Conway&amp;rsquo;s Game of Life, the next step is not to add more graphics.&lt;/p&gt;&#xA;&lt;p&gt;It is to make the patterns themselves inspectable.&lt;/p&gt;&#xA;&lt;p&gt;A blinker is not interesting because somebody named it.&lt;/p&gt;&#xA;&lt;p&gt;It is interesting because it returns to the same state after two generations.&lt;/p&gt;&#xA;&lt;p&gt;A glider is not interesting because it has a familiar shape.&lt;/p&gt;</description>
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      <title>Cellular Automata From First Principles 05: Conway&#39;s Game of Life</title>
      <link>http://programmer.ie/post/cellular-automata-from-first-principles-05/</link>
      <pubDate>Mon, 10 Aug 2026 18:25:00 +0100</pubDate>
      <guid>http://programmer.ie/post/cellular-automata-from-first-principles-05/</guid>
      <description>&lt;h1 id=&#34;cellular-automata-from-first-principles-05-conways-game-of-life&#34;&gt;Cellular Automata From First Principles 05: Conway&amp;rsquo;s Game of Life&lt;/h1&gt;&#xA;&lt;p&gt;Conway&amp;rsquo;s Game of Life is one of the cleanest examples of complex two-dimensional behavior emerging from a tiny local rule.&lt;/p&gt;&#xA;&lt;p&gt;The world is a grid of dead and live cells.&lt;/p&gt;&#xA;&lt;p&gt;Each cell sees its eight surrounding neighbors.&lt;/p&gt;&#xA;&lt;p&gt;Then four ideas decide the next generation:&lt;/p&gt;&#xA;&lt;div class=&#34;highlight&#34;&gt;&lt;pre tabindex=&#34;0&#34; style=&#34;color:#f8f8f2;background-color:#272822;-moz-tab-size:4;-o-tab-size:4;tab-size:4;&#34;&gt;&lt;code class=&#34;language-text&#34; data-lang=&#34;text&#34;&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;underpopulation&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;survival&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;overpopulation&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span style=&#34;display:flex;&#34;&gt;&lt;span&gt;birth&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;/div&gt;&lt;p&gt;The standard rule is usually written &lt;strong&gt;B3/S23&lt;/strong&gt;:&lt;/p&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;a dead cell is born with exactly 3 live neighbors,&lt;/li&gt;&#xA;&lt;li&gt;a live cell survives with 2 or 3 live neighbors.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;p&gt;Everything else becomes or remains dead.&lt;/p&gt;</description>
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