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    <title>Geometry Preservation on Programmer.ie: Modern AI programming</title>
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    <description>Recent content in Geometry Preservation on Programmer.ie: Modern AI programming</description>
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    <lastBuildDate>Wed, 09 Sep 2026 02:00:00 +0000</lastBuildDate>
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      <title>What Should a Translation Preserve?</title>
      <link>http://programmer.ie/books/embeddings-from-first-principles/26-chapter/</link>
      <pubDate>Wed, 09 Sep 2026 02:00:00 +0000</pubDate>
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      <description>&lt;p&gt;&lt;em&gt;Research Coda — What Alignment Really Preserves&lt;/em&gt;&lt;/p&gt;&#xA;&lt;h2 id=&#34;preserve-the-geometry-is-not-a-complete-instruction&#34;&gt;&amp;ldquo;Preserve the geometry&amp;rdquo; is not a complete instruction&lt;/h2&gt;&#xA;&lt;p&gt;A bridge translates vectors from space A into space B.&lt;/p&gt;&#xA;&lt;p&gt;The natural instinct is to say:&lt;/p&gt;&#xA;&lt;blockquote&gt;&#xA;&lt;p&gt;Preserve the source geometry while you translate.&lt;/p&gt;&lt;/blockquote&gt;&#xA;&lt;p&gt;That sounds obviously correct. If two source points are close, keep them close. If two source points are far apart, keep them far apart. Preserve pairwise cosine, distances, neighborhoods.&lt;/p&gt;&#xA;&lt;p&gt;But Chapter 16 established something uncomfortable: different encoders do not merely rotate the same universe. They can disagree on neighborhoods, density, rank order, hard distinctions, and calibration.&lt;/p&gt;</description>
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